// comparison · firebase
A Firebase alternative built for Unity games.
Firebase Remote Config works, but game live ops usually needs more than flags. KalmForge brings config, events, localisation, player tools and Unity-first workflows into one dashboard.
// side by side
KalmForge vs Firebase
Capability
Firebase
KalmForge
Remote config + feature flags
A/B testing built for game cohorts
Firebase A/B Testing assumes app-style funnels, not seasons or balance changes.
Live events with start/end windows
Localization CMS for in-game strings
Store catalog + promo codes
In-game messages + push
Unity SDK as a first-class citizen
Firebase Unity packages trail Android / iOS releases.
Device logs + player profiles in one place
Included Partial / add-on Not in-product
// why teams switch
Why studios pick KalmForge
01
Designed for live games
Live events, seasons, balance tuning, promo codes and store catalogs aren't bolt-ons - they're the product.
02
Unity SDK first
A single .unitypackage that ships alongside the dashboard, not behind the mobile SDKs by two versions.
03
No GCP sprawl
Don't touch Cloud Functions, Firestore rules, or BigQuery exports just to flip a flag or A/B test a price point.
// questions
FAQ
- Can I keep Firebase Auth or Crashlytics?
- Yes. KalmForge replaces the live-ops surface; you can keep auth, crash and other Firebase products alongside.
- What about Firebase Remote Config conditions?
- KalmForge cohorts cover country, version, platform, custom user properties and percentage rollouts - the same mental model.
- Is the data exportable?
- Yes. Everything you author and every event we collect is exportable as CSV or via the REST API.
Replace Firebase live ops this sprint.
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