Live ops tools for Unity games,
without building your own backend.
Remote config, A/B tests, live events, localization, store catalog, analytics and device logs - in one Unity-first dashboard. Stop stitching Firebase, PlayFab and a Google Sheet together.
$ Full Studio-tier access · no card required · cancel anytime
If you're shipping a live game, you've hit at least one of these.
Three months building plumbing instead of your game
Auth here, leaderboards there, push from a third vendor, analytics from a fourth. Every integration is its own dashboard, its own SDK, its own bill.
Every tweak ships through the app stores
Wrong drop rate? Rebuild. Typo in French? Rebuild. New event? Rebuild. Two weeks of review. Players churn while you wait on Apple.
Designers and producers can't do anything without a dev
Promo code? File a ticket. A/B test? File a ticket. Schedule a weekend event? File a ticket. Your engineers become a content pipeline.
Live ops for Unity games. Three jobs, one dashboard.
KalmForge isn't a giant feature dump. It does three things for live Unity games: update them without rebuilding, manage the content players see, and show you what's happening when it breaks.
Update live games without rebuilding
Remote Config
Feature flags, balance values, version gates - pushed live to every device.
A/B Testing
Split traffic, define cohorts and measure conversion right inside the dashboard.
Live Events
Schedule limited-time events, double-XP weekends and seasonal content with start/end windows.
Store Catalog
Manage IAP products, bundles and seasonal offers as structured data - no rebuild required.
Manage what players see and hear
Localization
20+ supported languages with AI-assisted translation and CSV import/export.
In-Game Messages
Author and schedule announcements, news and targeted messages that appear in your game.
Push Notifications
Schedule and segment campaigns. Track open rates and CTR per project.
Promo Codes
Generate, redeem and audit single-use or campaign codes for any platform.
See and debug what's happening
Analytics
Funnels, retention cohorts and live KPIs. No SQL required.
Device Logs
Crash reports, device telemetry and verbose logs streamed in real time.
Player Profiles
Inspect player saves, sessions and entitlements with one-click rollback.
Leaderboards
Define, score and moderate leaderboards with anti-cheat and friend rankings.
You probably already know three other tools that do this.
Unity Gaming Services, Firebase and PlayFab all touch some of the live-ops surface. KalmForge is the one place small and mid-sized Unity studios get the whole stack - without seven dashboards, three pricing models and a CloudScript file.
Not a promise. A working product.
See the dashboard, the SDK, the docs and what studios say about shipping with it.






Built from real Unity production pain
KalmForge started because we were tired of stitching Firebase Remote Config, a spreadsheet of translations, a PlayFab catalog and a homegrown analytics pipeline together on every project.
Early-access, not enterprise-washed
We're in early access with a small group of Unity studios shipping live games. No fabricated logos. When we have permission to share them, they'll go right here.
Read before you commit
Code less. Ship faster.
Game studio software your team actually wants to use - measured by the things that matter when you're live.
A workspace built for live games.
Every screen is engineered for speed and clarity - no SQL, no spreadsheets, no waiting on a build to ship a fix.
Three steps. No infra.
From an empty project to live config and localized strings in your game - usually inside a single afternoon.
Drop in the SDK
Install the Unity package. One line to initialize, async-native, with offline queueing baked in.
Wire your project key
Per-environment Dev and Live keys keep test traffic out of production. Switch environments per build configuration.
Ship & iterate live
Push config, strings, A/B tests and leaderboards from the dashboard. Players get updates without a new build.
Try every Studio-tier feature, free.
Spin up a project, ship localization, push notifications and remote config in minutes. Upgrade only when you're ready to launch.
- Full Studio-tier access
- No credit card required
- Cancel anytime
Plans that scale with your player base.
Start free. Upgrade when you launch. Cancel anytime.
Free Trial
Try every Studio-tier feature, no card required.
- Full Studio-tier access for 14 days
- 10 projects
- 100K MAU
- 25 team seats
- 1 GB studio storage
- Unlimited localization languages
- Remote Config, A/B testing & Analytics
- Leaderboards, Push, Live Events & Catalog
- Sprints & Time Tracking
- No credit card required
Indie
For solo devs.
- 1 project
- 10K MAU
- 5 team seats
- 500 MB studio storage
- 3 localization languages
- AI translations: 10,000 units / mo
- Remote Config
- Push Notifications (local + remote)
- Device Logs
- Community support
Studio
For shipping studios.
- Everything in Indie, plus:
- 10 projects (up from 1)
- 100K MAU (up from 10K)
- 25 team seats (up from 5)
- 1 GB studio storage (2× Indie)
- Remote Config with granular overrides
- A/B testing (with Remote Config integration)
- Analytics & player profiles
- Leaderboards
- In-game messages
- Live Events (scheduled rewards & claims)
- Store Catalog (items, bundles & purchase logging)
- Promo Codes (with partner API)
- Unlimited localization languages
- AI translations: 100,000 units / mo
- Device Logs
- Sprints & Time Tracking
- Email support
Growth
Built for breakout hits and live-ops at scale.
- Everything in Studio, plus:
- 25 projects (up from 10)
- 500K MAU (5× Studio's cap)
- 100 team seats (up from 25)
- 5 GB studio storage (5× Studio)
- Higher bandwidth limits
- AI translations: 500,000 units / mo
- Advanced roles & granular permissions
- Priority support with faster SLAs
- Dedicated onboarding & live-ops review
- Early access to new features
Enterprise
For studios at scale.
- Everything in Growth, plus:
- 1M+ MAU
- Custom storage (50 GB+)
- SSO + audit logs
- Custom limits
- Unlimited AI translations
- Dedicated support
- Custom SLA
Your next launch
starts here.
Built from real Unity production pain, now available for studios shipping live games. Try it free for 14 days, no card required.