For studios tired of stitching backends together

Live ops tools for Unity games,
without building your own backend.

Remote config, A/B tests, live events, localization, store catalog, analytics and device logs - in one Unity-first dashboard. Stop stitching Firebase, PlayFab and a Google Sheet together.

$ Full Studio-tier access  ·  no card required  ·  cancel anytime

// three pillars

Live ops for Unity games. Three jobs, one dashboard.

KalmForge isn't a giant feature dump. It does three things for live Unity games: update them without rebuilding, manage the content players see, and show you what's happening when it breaks.

// Pillar 1 · Update live games

Update live games without rebuilding

Remote Config

Feature flags, balance values, version gates - pushed live to every device.

A/B Testing

Split traffic, define cohorts and measure conversion right inside the dashboard.

Live Events

Schedule limited-time events, double-XP weekends and seasonal content with start/end windows.

Store Catalog

Manage IAP products, bundles and seasonal offers as structured data - no rebuild required.

// Pillar 2 · Player-facing content

Manage what players see and hear

Localization

20+ supported languages with AI-assisted translation and CSV import/export.

In-Game Messages

Author and schedule announcements, news and targeted messages that appear in your game.

Push Notifications

Schedule and segment campaigns. Track open rates and CTR per project.

Promo Codes

Generate, redeem and audit single-use or campaign codes for any platform.

// Pillar 3 · See and debug

See and debug what's happening

Analytics

Funnels, retention cohorts and live KPIs. No SQL required.

Device Logs

Crash reports, device telemetry and verbose logs streamed in real time.

Player Profiles

Inspect player saves, sessions and entitlements with one-click rollback.

Leaderboards

Define, score and moderate leaderboards with anti-cheat and friend rankings.

// why not unity / firebase / playfab?

You probably already know three other tools that do this.

Unity Gaming Services, Firebase and PlayFab all touch some of the live-ops surface. KalmForge is the one place small and mid-sized Unity studios get the whole stack - without seven dashboards, three pricing models and a CloudScript file.

Capability
Unity UGS
Firebase
PlayFab
KalmForge
Remote config + feature flags
A/B tests in the same place as config
UGS splits this across Remote Config and Game Overrides.
Live events with start/end windows
Localization CMS for in-game strings
Unity Localization is a package, not a dashboard.
Store catalog + promo codes
In-game messages + push
Designer-friendly UI, not engineer-only
Predictable studio plans with clear MAU limits
Included Partial / add-on Not in-product
// proof

Not a promise. A working product.

See the dashboard, the SDK, the docs and what studios say about shipping with it.

// real-time analytics dashboard
dashboard.kalmforge.com/analytics
KalmForge Analytics dashboard showing DAU, MAU, sessions and engagement charts
// inside the product
KalmForge Localization screenshot
Localization
33 languages, AI translate all
KalmForge Players screenshot
Players
Search, segment, flag, ban
KalmForge In-Game Messages screenshot
In-Game Messages
Unity SDK popup renderer
// Unity SDK
Unity Editor · KalmForge
Unity SDK · API keys & feature toggles
// Unity SDK
Unity Editor · Project Setup
Unity SDK · project setup wizard

Built from real Unity production pain

KalmForge started because we were tired of stitching Firebase Remote Config, a spreadsheet of translations, a PlayFab catalog and a homegrown analytics pipeline together on every project.

Early-access, not enterprise-washed

We're in early access with a small group of Unity studios shipping live games. No fabricated logos. When we have permission to share them, they'll go right here.

// by the numbers

Code less. Ship faster.

Game studio software your team actually wants to use - measured by the things that matter when you're live.

5 min
From signup to first live config push
20+
Languages with AI-assisted translation
99.95%
Uptime across all SDK endpoints
11
Tools replaced by one dashboard
// inside the dashboard

A workspace built for live games.

Every screen is engineered for speed and clarity - no SQL, no spreadsheets, no waiting on a build to ship a fix.

Demo data - numbers and charts below are illustrative
kalmforge.com/dashboard/analytics
DAU
48,210
+12.4%
Sessions
182k
+8.1%
Retention D7
31.2%
+2.1%
Crash-free
99.6%
+0.3%
Daily active users
Last 14 days
+12.4% wow
Top countries
United States38%
Japan22%
Germany14%
Brazil11%
South Korea8%
// how it works

Three steps. No infra.

From an empty project to live config and localized strings in your game - usually inside a single afternoon.

01

Drop in the SDK

Install the Unity package. One line to initialize, async-native, with offline queueing baked in.

02

Wire your project key

Per-environment Dev and Live keys keep test traffic out of production. Switch environments per build configuration.

03

Ship & iterate live

Push config, strings, A/B tests and leaderboards from the dashboard. Players get updates without a new build.

// 14-day free trial

Try every Studio-tier feature, free.

Spin up a project, ship localization, push notifications and remote config in minutes. Upgrade only when you're ready to launch.

  • Full Studio-tier access
  • No credit card required
  • Cancel anytime
// pricing

Plans that scale with your player base.

Start free. Upgrade when you launch. Cancel anytime.

14-day free trial

Free Trial

Try every Studio-tier feature, no card required.

$0/14 days
  • Full Studio-tier access for 14 days
  • 10 projects
  • 100K MAU
  • 25 team seats
  • 1 GB studio storage
  • Unlimited localization languages
  • Remote Config, A/B testing & Analytics
  • Leaderboards, Push, Live Events & Catalog
  • Sprints & Time Tracking
  • No credit card required

Indie

For solo devs.

$29/mo
  • 1 project
  • 10K MAU
  • 5 team seats
  • 500 MB studio storage
  • 3 localization languages
  • AI translations: 10,000 units / mo
  • Remote Config
  • Push Notifications (local + remote)
  • Device Logs
  • Community support
Most popular

Studio

For shipping studios.

$149/mo
  • Everything in Indie, plus:
  • 10 projects (up from 1)
  • 100K MAU (up from 10K)
  • 25 team seats (up from 5)
  • 1 GB studio storage (2× Indie)
  • Remote Config with granular overrides
  • A/B testing (with Remote Config integration)
  • Analytics & player profiles
  • Leaderboards
  • In-game messages
  • Live Events (scheduled rewards & claims)
  • Store Catalog (items, bundles & purchase logging)
  • Promo Codes (with partner API)
  • Unlimited localization languages
  • AI translations: 100,000 units / mo
  • Device Logs
  • Sprints & Time Tracking
  • Email support
Best for scaling

Growth

Built for breakout hits and live-ops at scale.

$499/mo
  • Everything in Studio, plus:
  • 25 projects (up from 10)
  • 500K MAU (5× Studio's cap)
  • 100 team seats (up from 25)
  • 5 GB studio storage (5× Studio)
  • Higher bandwidth limits
  • AI translations: 500,000 units / mo
  • Advanced roles & granular permissions
  • Priority support with faster SLAs
  • Dedicated onboarding & live-ops review
  • Early access to new features

Enterprise

For studios at scale.

Custom
  • Everything in Growth, plus:
  • 1M+ MAU
  • Custom storage (50 GB+)
  • SSO + audit logs
  • Custom limits
  • Unlimited AI translations
  • Dedicated support
  • Custom SLA
// your move

Your next launch
starts here.

Built from real Unity production pain, now available for studios shipping live games. Try it free for 14 days, no card required.