// comparison · playfab

A PlayFab alternative for studios that ship.

PlayFab is powerful but sprawling - title data, CloudScript, Catalog v2, Economy v2, separate analytics. KalmForge gives Unity teams the live-ops surface they actually use, in one dashboard, without the enterprise weight.

// side by side

KalmForge vs PlayFab

Capability
PlayFab
KalmForge
Remote config + feature flags
A/B testing with exposure tracking
PlayFab Experimentation is separate from Title Data.
Live events with start/end windows
Localization CMS in the same dashboard
In-game messages + push notifications
Player profiles + leaderboards
Designer-friendly UI, not engineer-only
Predictable studio plans with clear MAU limits
Included Partial / add-on Not in-product
// why teams switch

Why studios pick KalmForge

01

One dashboard, not five

Config, localization, events, analytics, players and store catalog live together. No tab-hopping between Title Data, Economy and Experimentation.

02

Unity-first SDK

A single .unitypackage. No CloudScript, no Azure quirks, no JSON gymnastics for a flag flip.

03

Built for small teams

Designers and producers can ship without filing engineering tickets. Pricing that doesn't punish your first 10k players.

// questions

FAQ

Can I migrate from PlayFab Title Data?
Yes. Export Title Data as JSON or CSV and import into KalmForge Remote Config. Keys, types and defaults map directly.
What about PlayFab Economy v2 catalog?
KalmForge has a store catalog with IAP bundles, currencies and offers as data. The Unity SDK reads them at session start.
Is there a free tier?
Yes, plus a 14-day Studio trial with no card. Pricing scales by project, not MAU brackets.

Move off PlayFab this sprint.

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