// comparison · playfab
A PlayFab alternative for studios that ship.
PlayFab is powerful but sprawling - title data, CloudScript, Catalog v2, Economy v2, separate analytics. KalmForge gives Unity teams the live-ops surface they actually use, in one dashboard, without the enterprise weight.
// side by side
KalmForge vs PlayFab
Capability
PlayFab
KalmForge
Remote config + feature flags
A/B testing with exposure tracking
PlayFab Experimentation is separate from Title Data.
Live events with start/end windows
Localization CMS in the same dashboard
In-game messages + push notifications
Player profiles + leaderboards
Designer-friendly UI, not engineer-only
Predictable studio plans with clear MAU limits
Included Partial / add-on Not in-product
// why teams switch
Why studios pick KalmForge
01
One dashboard, not five
Config, localization, events, analytics, players and store catalog live together. No tab-hopping between Title Data, Economy and Experimentation.
02
Unity-first SDK
A single .unitypackage. No CloudScript, no Azure quirks, no JSON gymnastics for a flag flip.
03
Built for small teams
Designers and producers can ship without filing engineering tickets. Pricing that doesn't punish your first 10k players.
// questions
FAQ
- Can I migrate from PlayFab Title Data?
- Yes. Export Title Data as JSON or CSV and import into KalmForge Remote Config. Keys, types and defaults map directly.
- What about PlayFab Economy v2 catalog?
- KalmForge has a store catalog with IAP bundles, currencies and offers as data. The Unity SDK reads them at session start.
- Is there a free tier?
- Yes, plus a 14-day Studio trial with no card. Pricing scales by project, not MAU brackets.
Move off PlayFab this sprint.
14-day free trial. Full Studio-tier access. No card required.
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