// problem · backend sprawl

Three months on plumbing. Zero shipped gameplay.

Most Unity studios spend the first quarter of a project wiring together Firebase Auth, PlayFab leaderboards, a third-party analytics SDK, a push provider, and a homegrown remote-config server. Five dashboards. Five bills. Five things to break in production.

// without KalmForge
  • 5+ vendor accounts, 5+ SDKs, 5+ status pages to watch.
  • Custom glue code between auth, analytics and entitlements.
  • Months of backend work before designers can touch anything.
  • Onboarding a new engineer means a tour of five services.
// with KalmForge
  • One Unity SDK, one dashboard, one bill.
  • Player accounts, sessions and entitlements are first-class.
  • Working backend in an afternoon - designers in by week one.
  • One product to learn. Docs in one place.
// how it works

The mechanics

01

Drop in the SDK

Install the Unity package and call Init() with your dev key. Offline queueing, async-native, no extra dependencies.

Read the doc →
02

Wire one project key

Per-environment dev and live keys keep test traffic out of prod. Switch via build configuration.

03

Use what you need

Analytics, leaderboards, push, remote config, localization, A/B tests - all available from day one, all in the same dashboard.

// what changes

Real outcomes

  • Time-to-first-event drops from weeks to hours.
  • One vendor relationship instead of four to five.
  • Engineers spend their time on gameplay, not on plumbing.
  • New hires productive in days, not weeks.
// questions

FAQ

Do I have to migrate everything at once?
No. Most studios start with one system (usually remote config or analytics) and add the rest as they go.
Does it work with my existing analytics pipeline?
Yes. Events can be exported and the SDK can co-exist with another analytics SDK during migration.
What about iOS/Android?
The Unity SDK targets both platforms from the same codebase - no platform-specific wiring.

Stop stitching. Start shipping.

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