// comparison · unity gaming services

A Unity Gaming Services alternative - one dashboard, not seven.

UGS is a constellation - Remote Config, Game Overrides, Cloud Code, Localization, Economy, Analytics, Authentication. Each is fine. Together they mean seven tabs, three pricing models and a lot of context switching. KalmForge brings the live-ops surface back into one place.

// side by side

KalmForge vs UGS

Capability
UGS
KalmForge
Remote config in the same place as A/B tests
UGS splits values (Remote Config) and experiments (Game Overrides).
Live events with start/end windows
Localization in the same dashboard
Unity Localization is a package + workflow, not a CMS.
Store catalog + promo codes
In-game messages + push notifications
Player profiles + leaderboards
Device logs + analytics in one workspace
Predictable studio plans with clear MAU limits
Included Partial / add-on Not in-product
// why teams switch

Why studios pick KalmForge

01

One workspace

Config, A/B variants, localization, events, store, messages and analytics share the same project, the same roles and the same audit log.

02

Less context switching

Producers don't bounce between UGS dashboards to ship a seasonal event - they author it once and roll it out from the same page.

03

Designed for designers

The UI is built for content authors and producers, not just engineers. A balance tweak doesn't require a CLI.

// questions

FAQ

Can I keep Unity Authentication?
Yes. KalmForge replaces the live-ops surface; you can keep Unity Auth, Cloud Save, Matchmaker or anything else from UGS alongside.
How does pricing compare?
KalmForge is a single studio plan covering all features. UGS prices each service separately, which adds up fast for live games.
Will my Unity SDK conflict with UGS packages?
No. KalmForge ships as an independent .unitypackage with its own namespace and can coexist with any UGS package.

Consolidate UGS into one dashboard.

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