// comparison · unity gaming services
A Unity Gaming Services alternative - one dashboard, not seven.
UGS is a constellation - Remote Config, Game Overrides, Cloud Code, Localization, Economy, Analytics, Authentication. Each is fine. Together they mean seven tabs, three pricing models and a lot of context switching. KalmForge brings the live-ops surface back into one place.
// side by side
KalmForge vs UGS
Capability
UGS
KalmForge
Remote config in the same place as A/B tests
UGS splits values (Remote Config) and experiments (Game Overrides).
Live events with start/end windows
Localization in the same dashboard
Unity Localization is a package + workflow, not a CMS.
Store catalog + promo codes
In-game messages + push notifications
Player profiles + leaderboards
Device logs + analytics in one workspace
Predictable studio plans with clear MAU limits
Included Partial / add-on Not in-product
// why teams switch
Why studios pick KalmForge
01
One workspace
Config, A/B variants, localization, events, store, messages and analytics share the same project, the same roles and the same audit log.
02
Less context switching
Producers don't bounce between UGS dashboards to ship a seasonal event - they author it once and roll it out from the same page.
03
Designed for designers
The UI is built for content authors and producers, not just engineers. A balance tweak doesn't require a CLI.
// questions
FAQ
- Can I keep Unity Authentication?
- Yes. KalmForge replaces the live-ops surface; you can keep Unity Auth, Cloud Save, Matchmaker or anything else from UGS alongside.
- How does pricing compare?
- KalmForge is a single studio plan covering all features. UGS prices each service separately, which adds up fast for live games.
- Will my Unity SDK conflict with UGS packages?
- No. KalmForge ships as an independent .unitypackage with its own namespace and can coexist with any UGS package.
Consolidate UGS into one dashboard.
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