// solution · live ops

The live-ops toolkit for Unity games.

Most studios glue live ops together: Firebase for config, a spreadsheet for translations, PlayFab for catalog, GameAnalytics for events, Mailchimp for push. KalmForge gives you the whole live-ops stack in one Unity-first product.

// side by side

KalmForge vs Stitched-together stack

Capability
Stitched-together stack
KalmForge
Remote config + feature flags
A/B testing with exposure tracking
Live events (seasons, sales, returners)
Localization CMS
Store catalog + promo codes
Push notifications + in-game messages
Player analytics + cohorts
Device logs in the same workspace
Included Partial / add-on Not in-product
// why teams switch

Why studios pick KalmForge

01

Designed for live games

Seasons, balance changes, promo windows and store rotations are first-class - not stitched on top of generic mobile tooling.

02

One SDK, one bill

A single Unity package and a single subscription replace five separate vendors and the glue code between them.

03

Designer-friendly

Producers and designers ship events, prices and translations without filing an engineering ticket.

// questions

FAQ

Do I have to use everything?
No. Start with remote config or localization and bring in events, store and analytics later. All modules share the same project.
What about my existing analytics?
Stream events to KalmForge alongside any existing analytics tool. The REST + webhook surface integrates with most warehouses.
How long does setup take?
Drop in the .unitypackage, init with your project key, and you have remote config live in under five minutes. Other modules layer on incrementally.

Replace the stitched stack.

14-day free trial. Full Studio-tier access. No card required.

Start free trial