// solution · live ops
The live-ops toolkit for Unity games.
Most studios glue live ops together: Firebase for config, a spreadsheet for translations, PlayFab for catalog, GameAnalytics for events, Mailchimp for push. KalmForge gives you the whole live-ops stack in one Unity-first product.
// side by side
KalmForge vs Stitched-together stack
Capability
Stitched-together stack
KalmForge
Remote config + feature flags
A/B testing with exposure tracking
Live events (seasons, sales, returners)
Localization CMS
Store catalog + promo codes
Push notifications + in-game messages
Player analytics + cohorts
Device logs in the same workspace
Included Partial / add-on Not in-product
// why teams switch
Why studios pick KalmForge
01
Designed for live games
Seasons, balance changes, promo windows and store rotations are first-class - not stitched on top of generic mobile tooling.
02
One SDK, one bill
A single Unity package and a single subscription replace five separate vendors and the glue code between them.
03
Designer-friendly
Producers and designers ship events, prices and translations without filing an engineering ticket.
// questions
FAQ
- Do I have to use everything?
- No. Start with remote config or localization and bring in events, store and analytics later. All modules share the same project.
- What about my existing analytics?
- Stream events to KalmForge alongside any existing analytics tool. The REST + webhook surface integrates with most warehouses.
- How long does setup take?
- Drop in the .unitypackage, init with your project key, and you have remote config live in under five minutes. Other modules layer on incrementally.
Replace the stitched stack.
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