Store Catalog

Store Catalog

Build a live storefront for your game's soft currency. Author items and bundles on the dashboard with translations, prices and images. The Unity SDK pulls the catalog at runtime - change prices, add bundles, run weekend deals without ever shipping a build.

Studio tier
Store Catalog is included on the Studio, Growth and Enterprise plans. See pricing for details.

Overview

Open Project → Catalog to manage two related lists:

  • Items - individual SKUs (hat, coin pack, power-up).
  • Bundles - named groups of items at a single bundle price (starter pack, weekend deal).

Both share the same shape: stable key, soft-currency price, optional image, translations, and an active toggle. The SDK fetches whichever ones are active at request time.

Items

  1. Click New item.
  2. Set a stable key (snake_case, never change after release).
  3. Optional category for grouping in your store UI.
  4. Set price and currency (your in-game currency name, e.g. coins, gems).
  5. Upload an image or paste a URL.
  6. Fill translations for each language (or auto-translate).
  7. Toggle active to publish.

Bundles

A bundle has its own price and image, plus a list of contained items with quantities. The SDK returns bundles alongside items, with the contained items resolvable by id.

Common patterns:

  • Starter pack - coin pack + cosmetic + double-XP scroll for less than the sum of parts.
  • Weekend deal - toggle active on Friday, off on Monday.
  • Seasonal pack - pair with a Live Event for time-limited availability.

Images

Uploaded images go to KalmForge Cloud Storage with Cache-Control: max-age=31536000, immutable and a unique filename per upload. That means:

  • Images are downloaded once per device and cached forever.
  • Replacing an item's image gives it a brand-new URL - caches naturally expire, no manual purge.
  • A future CDN can be put in front with zero code changes.

Translations & auto-translate

The translations panel shows one row per project language, default language first. Click Auto-translate from {default} to fill every other language at once. Edits are saved with the rest of the item - nothing is locked.

Purchase logging

The SDK calls StoreCatalog.LogPurchaseAsync whenever your game completes a soft-currency purchase. KalmForge writes a row in catalog_purchases with the player, item or bundle, price paid and currency. This powers:

  • Per-item revenue charts in Player Analytics.
  • Top-N item / bundle reports.
  • Per-player purchase history (visible on the player detail page).
Soft currency only
Store Catalog tracks in-game currency purchases. For real-money IAP, use Unity IAP / Apple / Google as usual and call LogPurchaseAsync after the platform receipt is verified - that gives you both worlds.

Tier limits

No hard cap on items or bundles. Project storage (catalog images) counts against the studio storage quota tracked under Usage.

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